﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ThreeDI.IP
{
    class UserPoint
    {
        #region [Properties]

        public float Y { get; set; }
        public float X { get; set; }
        public float Z { get; set; }

        #endregion

        #region [Constructors]

        public UserPoint()
        {
            X = 0;
            Y = 0;
            Z = 0;

        }
        public UserPoint(float x, float y, float z)
        {
            X = x;
            Y = y;
            Z = z;
        }

        #endregion
    }
}
